The architecture keeps the product relationship explicit: the OverLift Method supplies the governance contract; the NPC Agent Fabric supplies reusable agent boundaries; CITADEL supplies Neon Drift’s tactical intelligence; Neon Drift is the visible game proof.
Product hierarchyOverLift Method → NPC Agent Fabric → OverDrift CITADEL → Neon Drift → Zarvox + VANTA-9
Authority boundary: a semantic match is not a legal move, a tactical score is not an outcome, a directive is not an engine command, and generated language never becomes physics.
- 01
Authoritative world packets. Fixed-step state publishes bounded events and perceptions instead of unrestricted engine access.
- 02
Semantic Bridge. Events become tactical meaning such as exposed routes, pursuit risk, trap opportunities, repetition, and timing windows.
- 03
Agent capsules. Zarvox and VANTA-9 retain separate identity, memory, goals, permissions, cooldowns, and recent history.
- 04
CITADEL candidate planner. The system assembles only admitted speech, movement, timing, coordination, delay, cancellation, and abstention paths.
- 05
Q-Lens evaluation. Legal paths are compared for pressure, novelty, timing, feasibility, fairness, and expected payoff.
- 06
Typed coordination. Zarvox may direct; VANTA-9 may accept, modify, delay, reject, or abstain without mutating world state.
- 07
Deterministic compilation and receipt. One exact action is revalidated, executed by the world, and preserved for replay.