OverLift Emulator Suite
Bring classic machines into a browser workbench.
The OverLift Emulator Suite connects classic systems to browser controls, displays, audio, and media loading. This case study explains the shared runtime and how compatibility is checked for each machine and title.
Recorded project scope
Implemented
C17/WebAssembly browser cores and machine-specific workbenches across multiple systems
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- Worker-owned execution, input controls, diagnostics, and game-loading workflows
- Compatibility evidence and exact fallback patterns
Demonstrated
Verified GBA Aria of Sorrow first-room playback
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- Lynx First Light machine bay and cartridge laboratory
- Neo Geo Magician Lord title, selection, and gameplay progression
Planned
Broader game compatibility campaigns before additional tier work
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- Selectable cheats and faster owner-testing controls
- Continued frame pacing, audio, save-state, and device-lifecycle hardening
Research
Verified acceleration from generated dispatch through PGO and semantic islands
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- CATS context selection and Tier-S shadow verification
- Semantic Bridge remaster, accessibility, search, and agent-readable game context