Selected Work

Neon Drift

Modular Game Architecture

Clean systems design for a stylized game with DI, events, and scalable gameplay modules.

A game-architecture project built to prove maintainable patterns under visual pressure.

Neon Drift demonstrates structured game engineering: layered systems, explicit dependencies, reusable services, and enough style to feel memorable without becoming chaotic.

Game systems design Dependency injection On-device tuning intelligence
Stack

Core build story

The luxury angle here is restraint: a sharp visual frame wrapped around disciplined game architecture that will not collapse as features accumulate.

.NET, game architecture, event bus, dependency injection
  • Modular gameplay services
  • Edge analytics for playtest interpretation
  • Event-driven systems built to scale cleanly
Edge AI

Creative local approach

Edge AI becomes an embedded game systems analyst: on-device models classify play styles, tune encounter pacing, and suggest NPC behavior adjustments during development without leaking player test footage or balance data.

  • Faster balancing loops
  • Cleaner code ownership
  • Higher confidence in iterative design
Why it matters

Portfolio signal

It shows that even flashy interactive work can be shaped by robust engineering patterns and privacy-minded model tooling.