Selected Work
Neon Drift
AI-Enhanced Game Systems
A modular game architecture with event-driven systems and an edge/local taunting AI direction.
A game-architecture project built to prove maintainable patterns under visual pressure, with AI behavior experiments layered into the system.
Neon Drift demonstrates structured game engineering: layered systems, explicit dependencies, reusable services, and enough style to feel memorable without becoming chaotic. The AI direction adds adaptive taunts and player-aware behavior on top of clean gameplay architecture.
AI taunting behavior
Game systems design
Event-driven architecture