Neon Drift
Meet the hunter and the intelligence above the arena.
VANTA-9 pursues the player while Zarvox comments and proposes directives. The current work binds learning to the choices the player actually had and records how accepted advice affects legal moves. Circling and overall playing strength remain under evaluation.
Recorded project scope
Implemented
ND-OL01 through ND-OL06 governed Zarvox semantics, compiler, receipts, replay, and Agent Lens
More in this category (4)
- ND-NPC01 through ND-NPC04 VANTA-9 capsule, world authority, multi-agent coordination, and product proof
- HUNTER, PREDATOR, SENTINEL, and ADAPTIVE VANTA-9 profiles over one unchanged legal action set
- Bounded capsule recovery with world-epoch, checkpoint-digest, clock, generation, and outcome-binding checks
- Shared Kokoro WebGPU model with separate character voices, required first-page loading and warm-up
Demonstrated
Controlled recovery fixtures compare restored memory, outcome settlement, and subsequent decisions with uninterrupted execution
More in this category (2)
- The current voice source package records a successful .NET build and real HTTP delivery checks
- Controlled voice tests cover shared loading, permissions, stale Worker replies, cancellation, and retry; they do not execute browser GPU synthesis
Planned
Automatic browser lifecycle recovery and the broader recovery fault campaign
More in this category (2)
- Geometry-aware VANTA tactics, multi-horizon Zarvox strategy, and cooperation comparisons that measure harmful advice
- Independent opponents, owner play, actual WebGPU listening, and full-path latency qualification
Research
Broader engine-neutral adapters and external studio pilots
More in this category (2)
- Larger crowds and faction-level agent capsules after the two-agent proof
- Additional measured path evaluators that must earn authority through comparison